Fusion 360 Cannot Draw Line on Plane at an Angle

Autodesk Fusion 360 is a powerful sketch-based CAD/CAM blueprint tool that is FREE for hobbyist makers. The tool allows one to brand two-dimensional CAD drawings and extend them into the third dimension by adding what Autodesk calls "features" to your drawings. In this weblog post, we'll dive into what that process looks like in a stride by pace guide.

There is an upcoming Fusion 360 online class covering these and similar concepts, sign up today!

First, Fusion 360 allows i to "extrude" a 2D square into the 3rd dimension to create a 3D cube. The extrusion extends outward at right angles to the length and width dimensions thus extending the 2d CAD drawing into the third dimension which in turn allows it to then be 3D printed or milled by a CNC machine.

Fusion 360 features similar "extrude" and "circumduct" applied to 2d shapes are extremely useful but they perform a very specific function and can be somewhat constrained in how they add together the third dimension to your digital pattern. For example, the extrude feature can only extend the meridian of a atypical outline, the outline does not and cannot modify throughout the modify of elevation so even though that feature is extremely powerful, information technology is limited in that item way.

If yous are looking to expand your creativity and want to connect two (or more) totally dissimilar outlines and create a smooth surface between them, you'll need to employ the "loft" feature. The loft feature allows you to transition from one outline to a totally dissimilar outline and Fusion 360 extrapolates the resulting surface to connect the two. You lot tin admission the loft feature past clicking the "Southward" central to pull upward the search box so blazon in loft  and clicking or by clicking create in the acme menu bar then selecting loft.

The challenge becomes, how exercise I tell fusion what sketch to starting time from and which to end at? Furthermore, how do I draw sketches at unlike heights, this is where the Structure outset planes come in to play. Offset planes are a sub element of Structure objects and although they appear on screen, they do non evidence up as active objects in the design. They are simply at that place as guides to help y'all identify other objects in space and are passive in nature.

For Construction Planes, you can designate a new plane in the workspace that is beginning from another aeroplane by a sure distance, in our instance meridian. So If I accept a sketch of a circumvolve and I wanted to extend a loft to a sketch of a triangle 30 mm above it, I could create a structure plane, solely for the use of creating and placing the new sketch of the target shape.

The workflow looks like the following:

  • Create y'all first sketch
  • Choose whatsoever plane to sketch upon
  • Place a circle on the sketch
  • Click finish sketch

  • click "Construct" then "Start plane" in the top toolbar

OR

  • type Due south to pull up search window, type in "offset", select offset plane


THEN

  • click on the original sketch aeroplane with the circle on it or the circumvolve itself, y'all should see it highlight
  • Pull to the pointer to ready the desired summit OR enter the summit numerically, 30mm for this example, click enter to confirm

  • click create sketch
  • click on the newly created offset construction plane as the sketch surface

  • depict a triangle
  • click finish sketch


At this point you should accept ii shapes on the screen, the lower circle and the upper triangle. Bold you have clicked the finish sketch push button, type "s" for the search window and enter loft in the search field. Click the loft command OR alternatively you tin can click on the create menu item from the acme tool bar and choose loft. Information technology volition then prompt you lot to select the sketches to extend the loft between..

To see the final loft,

  • click the circumvolve to select as the sketch every bit origin
  • click the triangle to select sketch as destination
  • you should see a preview of the new body that is created
  • brand tweaks as needed, click OK to accept the new body


The result should be a new body that smoothly transitions from one shape to the other. Experiment to encounter how changes to the sketches and loft attributes change the body.

Leap on the Hackerlab Discord and allow us know if this worked for you. Did you successfully utilize the characteristic; show us your work and tell us about anything else you lot've learned.

Happy Hacking!

P.Southward. At that place is an upcoming Fusion 360 online course covering these and similar concepts, sign up today.

About Curtis Soldano:
Curtis Soldano is a long time technologist, tinkerer and maker who wants to share his excitement for using cool tech to make cool stuff. He has been with Hacker Lab since before the establishment of the mid-town location and has volunteered his time on many occasions to help grow Hacker Lab by providing elbow grease and skilled electrical maintenance and installations. Curtis' educational foundation is in Digital Electronics and separately he attained his California Country Electric Contractor license in 2004 afterward apprenticing for his father in the family business organization for many years. Curtis' as well worked for over 20 years every bit producer for top tier tech and entertainment companies similar EA, Disney, Atari, Playdom, E*Trade, GSN and Sega.

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Source: https://hackerlab.org/es/blog/read/1342521194/using-construction-planes-in-fusion-360---bringing-your-sketches-to-new-heights

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